Endstar Game Studio Certificate

100% ONLINE

SELF-PACED

NO COST

Summary

The Endstar Game Studio Certificate introduces learners to the core principles of game development through hands-on creation and iterative design. Participants explore the fundamentals of game design while working directly in the Endstar sandbox environment, gaining practical experience in building, testing, and refining games.

This certificate is ideal for beginners and creatives interested in turning game ideas into playable experiences.

Duration: 12 hours

Location: Online

Modality: Self-paced

This Course is not for Academic Credit

What you'll learn:

  • How to choose the right game engine or sandbox for your project
  • Core principles of game design
  • Iterative design and development processes
  • Game playtesting and constructive feedback techniques

Module and Content:

This certificate includes a handful of modules that include short videos, readings, and an optional worksheet to test your knowledge of the material.

  • Game Design Foundations
    Understanding mechanics, systems, and player experience
  • Tools & Engines
    Selecting and working within the Endstar sandbox
  • Iterative Game Development
    Prototyping, refining, and improving gameplay
  • Playtesting & Feedback
    Testing games and applying structured feedback

Learning Objectives:

By the end of this certificate, students will be able to:

  • Design basic game systems and mechanics

  • Build and test games using the Endstar environment

  • Apply iterative design methods to improve gameplay

  • Analyze and provide constructive feedback on games

What you'll receive:

Upon finishing this certificate, students will receive an online certificate of completion.

Meet the instructor:

Elina Ollila

Deputy Center Director and Professor of Practice,
The GAME School

Elina Ollila is a seasoned expert in user experience design, game development, and launching and scaling entertainment products to reach millions of consumers. Over her career, she has held leadership roles at global companies such as Nokia, Daybreak Games, and Live Current Media, driving advancements in UX, game design, and games user research. Her contributions have shaped iconic games like H1Z1, a pioneer in defining the Battle Royale genre, and Candy Crush Saga, which she helped launch on mobile before it became a global phenomenon. As an early trailblazer in mobile gaming, she worked with renowned companies like Rovio, Digital Legends, and Sulake to elevate industry standards and align mobile game development with best practices in the broader video game industry.

Beyond her corporate work, Elina served as President of UX Speakeasy, the San Diego chapter of the Interaction Design Association (IxDA), where she fostered a vibrant local community of UX professionals. Through her leadership, she facilitated knowledge sharing, career growth, and collaboration among designers in the region.

At ASU, Elina explores the intersections of games, learning, and emerging technologies. She is dedicated to fostering innovation, mentoring future designers and developers, and leveraging games to create meaningful business and societal impact. As a Professor of Practice, she helps develop and teach new courses in ASU’s BSc program, preparing students for successful careers in the games industry. Additionally, as Associate Director at the Endless Games and Learning Lab, Elina focuses on launching game-based learning programs that make high-quality education accessible to learners on a global scale.

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